|Posted on June 3, 2014 at 11:50 AM||comments (0)|
I get asked this question a lot...and what people often ask me is: "How do you define yourself? What is the definition of a gamer girl and a girl gamer?"
Truthfully...what it comes down to is that I really do not like definitions at all. I am a female who loves playing video-games as a hobby, and the fact that a Gamer Girl and Girl Gamer have to be two different things in society, well, it kinda kills me on the inside. But, as it says on the front page, if I were to give myself a definition, I would be defined as a "Girl Gamer".
What's the difference?
In today's society we have the two different types of girls listed above. A 'Gamer Girl' is listed as someone who only plays Call-of-Duty or Halo in order to gaina huge amount of male friends so that she can suck their cock. These are usually the girls that are taking pictures of themselves licking an Xbox controller, who think they are hot shit because they place CoD in between their breasts or cover their nipples with gameboys. Is it hot? I'll admit it can be...but, is it insulting to girls that actually play and enjoy hardcore video-gaming (such as myself)? YES!!!!
Seriously...anymore the assumption is that all girls that take video-games seriously are all really fat, living with their parents, are nver getting laid because they are lazy and ugly. Also, because of 'gamer girl' stereotype, such women (as myself and a bunch of my friends) that have very successful lives, have decent looks (because we take care of ourselves), and have social lives...we aren't taken seriously because we don't have a playstation cord shoved down our throats and arent sucking on the joystick like it's some fucking lollipop...
So yeah...I am a gamer girl. I play on consoles and on PC --- I play retro games as well as new ones. I think CoD is overrated but will occasionally play shooters when my friends ask me to (especially if I am in one of those moods to kill something). I do not pose naked with my electronics, I am not going to shower myself with Pokemon cards and post my nudes going saying "Hehehe I am such a nerd, lyke OMG"...seriously, its degrading to a whole community people who are anything but stupid bimbos.
Either way...I think that playing CoD just because it gets you a boyfriend should not entitle one to anything with "Gamer" in the title. Same as putting on thick black glasses does not automatically make someone a 'hipster', or just because you come to school with some gears as a belt buckle does not make you 'steampunk'. I mean, there will always be those people that ruin a good things by doing stupid stuff, but, I guess I never cared before, because those people were not really impeding on my hobby or my lifestyle. But, seeings how gaming is my life..weel yeah.
What gets me so worked up is that I go into a gaming shop and start talking about what I am looking for and what I like, and what I hear right afterwards is: "Wow...you really DO game. Weird. You are too pretty."
Why do you think I dress so shoddy in my videos and wear a hat? Why look decent when no one would take me seriously otherwise...this is why I am so touchy about this! It's bad when I can't even dress like I want because people will just laugh, point their fingers and say: "Awe...look, she's trying to game and be like PewDiePie. How cute."
It's. Really. Fucking. Annoying.
So yeah...Gamer Girl versus Girl Gamer...who is better?
Well, considering that a 'gamer girl' is nothing better than a cock-sucking bimbo, attention whore, and poser...yeah, Girl Gamer will win every time. I know this will step on some people's toes and piss them off, but, I really don't care. So yeah...I play RPG's and horror games. I will play a Shooter, but, I honestly prefer Pokemon or Final Fantasy instead. Do I play online? Sure...GW2 and WoW, but not on XBox Live or anything like that. But yeah...just felt like I needed to get that off my chest. I'm so sick of this stereotype...you have no idea.
|Posted on December 23, 2013 at 3:25 AM||comments (1)|
I have been wanting to do this for quite awhile...and while it was never a fair comparison to begin with (in my opinion), today we are going to pit Final Fantasy against The Final Fantasy Legend and see who wins. My hatred for the The Final Fantasy Legend is well known, but I'm going to make this as non-biased as possible by posting facts about the game via the interwebs, and I will try to leave out as many personal experiences as I possibly can.
Also, because Final Fantasy also has so many more games that came after the first one along with spin-offs and sub-series, for the sake of this blog, we will only be focusing on Final Fantasy I and the first Final Fantasy Legend, okay? So let us delve into this thing starting off with: The Final Fantasy Legend...
- The Final Fantasy Legend:
The game itself was released for the GameBoy in December of 1989 by Square Co.
While it was called something completely different in Japan: (Makai Toushi Sa·Ga (魔界塔士 Sa・Ga?, Warrior in the Tower of the Spirit World ~ Sa·Ga) // in North America and other places around the world, it was linked via it's title to the Final Fantasy series in order to draw in more sales.
This game is obviously the first in the series and as well, it was also the first role-playing game for the GameBoy.
Wiki sums the game up pretty nicely by saying: "The game follows the story of four heroes who attempt to scale a tower at the center of the world that supposedly leads to paradise. The four heroes may belong to one of three character classes, each housing a unique customization path."
Some more useless facts about this game is that it came out in wake of Tetris' success, uses a turn-style system similar to FFII, and later became something of an inspiration when making the first "Pokemon" game (which means I at least have a little respect for it). Over a million of this game has been shipped, and while reception is said to be very mixed, it is supposedly marked as one of GameBoy's greatest games.
What do I think?
Well...lets pick this apart piece-by-piece, shall we?
- The Story:
--- The story is very interesting. Without going into the dialogue at the beginning of the game, the blunt aspect of this is that you are a party of four heroes trying to climb the Tower that is said to lead to Paradise. But, upon arriving at the Tower, you discover that it has been locked by a Dark Lord who has sealed the entrance with a magic key.
Soon after, you learn of the key's whereabouts (in a statue located via a neighbouring town), and you set off to retrieve it. But, when you finally make it to where the key is located, you find that it cannot be accessed because the statue is practically naked. It is missing its sword, shield, and armor. By talking to townsfolk you learn that these three magical artifacts are held by three Kings that rule over this land...but you also learn that the three Kings are currently fighting each other in order to gain the others' magical artifact and that these Kings would never relinquish such items to you.
Even when you go into the nearest Castle, any guard you go to will immediately spirit you out of the Castle, and, even when you make it to the King, he just yells at you and says that you will never get his item.
So basically you have to travel to a different Kingdom, fight the King, and get his item...you do similar things for the other 2 items...and that is just the beginning of the game. Once you make it into the Tower you climb each level and fight a boss that tries to dissuade you from reaching the top. Finally you reach the top, see someone you have encountered before, realize that Paradise is just s sick joke, this man is actually "The Creator" aka God, and in the end you fight and kill him and that's it. It's complicated but simplistic all at the same time. But there really is no happy ending. You finally make it all the way up to the Tower after barely surviving the ordeals to even open the thing, then you are forced to kill God, and that's it...that's the end. Sounds more depressing than anything...
Either way you get to build your own team and name all your characters giving it a more personal feel to it which is cool.
- The Battle System:
Yup...you're looking at it. Here is the battle system.
As it said up above, the battle system is turn-based. Basically you sit there and go through your entire party, pick out what their functions are, and then you watch the battle play out. And when I say "watching the battle play out" I mean reading through text that tells you what is happening and watching some numbers drop on the screen,
You see your enemy, but the enemy is not animated, he never moves. You can't even see his HP, MP or anything. So even as you are hitting him, you have to guess what his HP is based on how often you hit him and the damage you inflict. Your party never moves either, you can only see them in a tony box on the left-hand side of the screen...and again, the only thing you can do is stand there and watch numbers drop.
Granted, I cannot complain too much because this game was the first of its kind on the GameBoy...which I think was a mistake. I think they could have done so much more with this game on a different platform and THEN try and import it onto the GameBoy...but they didn't, and so, this is what we got.
Anyways, after defeating a monster or mob (because there can be multiple enemies) sometimes a monster will drop a slab of meat. This can be eaten by a mutant and depending on the monster type, the mutant will then transform into a new being with new stats and new powers. This transformation can make them more powerful, or, it can make them weaker. It's basicaly just a button mashing-thing when it comes to the battles in this game. Controls are really simple, you are only given the choice to fight and run...sometimes you dont even get a choice to use items which can make this game really difficult to play. A fallen guild member is permanently erased from your party and has to be replaced with a new one, and fallen Leaders have to be revived via the Cathedral.
- Overall Gameplay and etc:
Healing also proved difficult in this game because you can only heal via an Inn or Healing potions. Inns have to be visited often and their prices are based on how much HP has to be healed in your ENTIRE party. Whereas it might only cost 12 gold to heal you, it will cost 53 to heal your whole party. Gold can be scarce, and if you cannot heal your whole party, then you cannot heal at all...so you have to spend your money wisely.
Characters do not level up like in other games, and there is no experience that can be earned in this game. All stat increases must be bought via shops and are earned by upgrading equipment and such which makes for even more difficulty and confusion.
Powers and Attacks also had to be bought in stores because they could not be learned otherwise. A person's attacks depend on their race (monster mutant, human, etc) and what they could then equip. Weapons generally counted as atacks and had a number by them in battle because they had PP (power points) like in Pokemon. Once an attack was all used up, you better hope that it came back after healing in the Inn, OR you would have to buy a new weapon. The same thing goes for magic as well. It had to be bought and only certain races could use magic.
If you were playing a human, you could buy strength, defense, hearts, and health for a player. If you bought a heart then you could revive after being killed in battle, but one cost 10,000 gold (good luck). Health was relatively cheaper and gave your human an HP boost. This was great when battling, but not so great when you took healing into account because now it would cost more to stay at an inn and heal.
Strength and Defense was also very expensive costing over 500 gold for just one stat point which made level-grinding long and more of a tedious process before.
As mentioned previously, there were different chracter classes within the game. As a player choosing from a guild, you could only choose Human (female or male), Mutant (female or male), and then Monster. Options were pretty limited, but, if you have a Mutant in your party, you can then have him eat meat, and doing so can change him into different classes not previously available to you (like a skeleton, zombie, fly, fairy, or blob). Different races have different abilities. Some can use weapons, others have strong melee attacks like "beak" and such, other races are good with magic, and humans can buy strength and defense boosts, along with more armor and HP.
So, having a balanced party is truly key.
Lastly, there is the field traveling:
Yup...mountains, blank canvas, and trees. Occasionally you have a town or a castle somewhere in there. But, all towns have the same sprites. It doesn't matter if it is a huge town or just a small village, it all looks the same. The same thing goes for the Castles even though some are noticeably larger on the inside than the others. Since it is on the gameboy, the colors are black, grey, and white. It def leaves a lot open to the imagination since the game itself holds so little.
But, it has the same composer as Final Fantasy, so at least the music track is good.
Overall, I have never been able to get into this game. There is no tutorial...so by the time you figure out all the mechanics to it and etc. You have already killed off some of your team, spent a lot of money on all the wrong things, gotten yourself lost and stuck in a deep hole that will take forever to correct and fix. Plus, this game came out AFTER FFII~!!! Just another reason why they should have called this game anything EXCEPT: Final Fantasy Legend... because it is barely like Final Fantasy at all.
This game will probably haunt me until the day I actually beat it...but some days. I would just rather be haunted than have to deal with this game. That's how bad it is to me.
- Final Fantasy I
Just like we did with the first game, I am going to give you some history on this particular game...the first in the Final Fantasy Series.
This was one of the first role-playing games developed by Square (now called Square Enix after going through a phase where it was called SquareSoft) in 1987. This would be two years prior to the game mentioned above. Originally released for the Comp and NES, Final Fantasy was remade for several different consoles and is frequently packaged with the second FF game in video game collections such as Final Fantasy Origins for the PlayStation and Final Fantasy: Dawn of Souls for the GameBoy Advance (which I am currently playing).
Here is the Wiki summary of the game: The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.
The game got a majority of positive reviews when it was released and is claimed to be "one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre." It has sold over 2 milion copies worldwide.
But...we still have to pick this game apart and go into the specifics.
- The Story:
The Wiki did a very good job of summing up this tale...but at the same time, the story is pretty deep. The world has plunged itself into darkness. The winds are no longer working as they should, the Earth is rotting, seas are raging, and monster lurk around every corner. The only thing that gives the people of this world hope is a prophecy.
The prophecy states that four young heroes will appear, bearing crystals which show they have been given the power of the Light. With this light, they will rekindle the Crystals which control this world and will once again bring balance and peace. But, as stated above, there is more going on in this world. In order to progress with the main quest, there sre side quests that also must be completed. First ou must save a King's Daughter who was taken by a corrupted swordsman in order to rebuild a bridge that will get you to another continent.
Later you must fight pirates in order to take their ship, retrieve a King's Crown only to find out he is evil. You must return a crystal eye to a witch so that she will give you a potion to awaken a sleeping elf Prince and etc...the list truly goes on and on. Ultimately you are then pitted against the 4 fiends of darkness as you rekindle each Crystal and bring them back to their former glory. Each time a Crystal is re-lit, balance returns to the world, and ultimately...you bring peace back to the world which was previously plunged into a Chaos. The story becomes yours even more as you are allowed to name your heroes as you see fit, making it more of a personal experience as well.
2. The Battle System: -----> The original Battle system:
-----> Updated Battle system:
As you can see, this battle system was always leagues ahead of The Final Fantasy Legend...
Granted, this was on the NES and the home computer. On the original release of the game, you had the black background (or some other color since it can be changed in the options) but then the terrain detail on the top, letting you know what kind of area you were fighting in. The characters were practically stationary for the most part, they might move forward or something when attacking...magic attacks showed sparkles or a bit of flame or thunder, but for its time, it was really advanced stuff!
Asides from the graphics...just the battling in general had more to offer. Again you had something like a turn-based system where you would decide what your party would do. Your options were attacking, using magic (if applicable), using items, you could even use the equip option to change gear in the middle of battle, or you could flee. So many more options than what FFL gave you to work with, but the battling was a lot more challenging because enemies could attack while you were deciding what to do next.
Still, the battles always earn your characters experience points which would then level them up. Leveling up would increase stats and help you advance further in the game. Battling would also cause monsters to drop items sometimes whih is handy because, again, Gil (the currency in this game) can sometimes be scarce to come by. The only thing people complained about this game having was the random encounter system and having to level-grind...but that's about it...and it's such a minimal thing when you look at all the amazing things that the Final Fantasy Series has to offer.
Just like before...battling comes down to having a strategy and a balanced team to work with. But, we will go into that on the next part.
3. Overall Gameplay and etc.
So...the game starts off by letting you choose your four heroes. First you get to choose their class (you can choose between warrior, monk, white mage, black mage, red mage, or thief) and then you get to choose their names to make the experience all the more personal. After you have done this, you are plunged into the story.
Since we covered healing in the last game...healing is done in a similar fashion within this game. Mages that can use white magic (meaning white mages or red mages) can use spells like Cure, Cura, Curaga, Heal, and etc in order to heal the party, and use other spells to get rid of status effects like poison or blindness. Also there are different potions which can heal party members, and items like Tent and Cottages can be used to heal the party when out on the field. Inns are used to heal your whole party, but the prices only vary by city and they do not change based on how much HP you have to heal. Inns do not heal status effects or revive fallen party members...but it does restore MP along with HP which is good. If a party member dies, he can be revived by someone that can use the white magic spell: Raise --- or you can go to a Cathedral and have him revived by a Priest. Fallen party members can also be revived by using Pheonix Downs, but those are 400g per so try and use them as little as possible.
Here is a picture of the port town that I was in (this is me playing the GBA remake):
Even if this wasn't the GBA version of the game, all the towns and fields are in full color. Each town has similar sprites for the houses, but locations vary in the way the buldings are spread out, how many houses there are and etc. Water has full texture as do the trees. You have a variation in terrains going from grassland to wetland, to the sea, to deserts, and mountainous areas. Each dungeon has a unique look to it, and even castles have their own style. So there is more variation.
Speaking of the field...Final Fantasy offers a lot of ways to get around. There is your regular walking around, then you get a pirate ship, and Airship, and you can even ride Chocobos. So it's not always the same thing over and over again.
But...with this game, it's just like FFL...the objections in the game can be vague at times, and you run around only to get lost very, very easily. Level grinding is never fun, but this game makes it a necessity if you want to get anywhere. But, the fact that you have so many more options in this game makes it replayability very high. It may be the same story, but you could level different, try it with a different cast of characters, and more. Also, the soundtrack will get stuck in your head!
Overall...this game can be annoying at times, but, it is still very enjoyable to play. I could play this game for days at a time and always find something new to do or find some new motivation in order to press on. There have been times where I was making so much progress that I could not bring myself to put the game down! I would give this game at least an 8/10 if I were doing a review for it.
In conclusion to all of this...Final Fantasy will always win in my mind. I mean, The Final Fantasy Legend did make its mark on the world. It had a million-seller game with 2 sequels after it...it had an anime which most people thought was crap (but it was still made). But, it just cannot compete with Final Fantasy.
Final Fantasy is still going strong today with 13 in its main series (even more if you count 10-2, 13-2, and all the different side-stories from 7), then it has 14 as an online MMO that people love (though I have never tried it myself). Then you have all the spin-off stories like Tactics and Crystal Chronicles which are all just as equally successful; and when you look at all of those things, The Final Fantasy Legend never had a chance.
Maybe if I had more patience, then The Final Fantasy Legend might be something that I would be willing to play. But, as of right now, it is a side note of something that I will play at a later date when I exhaust ALL my other options.
There are those people out there that really like both games...so, as a last note, please leave me a comment and let me know who YOU think should have won and which one is the better game. Also let me know about your personal experiences with either game and let me know anything that I might have missed out on.
Anyways, that's all I have for now, and I hope to see you in the next one. Have a nice day everyone!
|Posted on November 6, 2013 at 6:30 AM||comments (0)|
My face when raging
I feel like this really desrves some attention...I mean, this is something that a "lets play" YouTuber has experienced (I am for sure) and it is something they have to deal with on a normal basis. Obviously the 'versus' series is generally set aside for video games and the like, but, I would really like to take a moment in order to discuss the pros and cons of using an emulator.
So...we are not all PewDiePie or Cry...we do not have the fancy laptops that brely ever lag, we don't have the cool microphones and the set-up where we can record our faces at any other angle other than our webcam. If you CAN do this...then wtf are you doing on this page (lol).
Anyways...we are poor YouTubers. We usually run from free recording programs that leave watermarks or have lag, we record all our audio from the system microphone which causes us to come off as hazy or unclear.
So if we cannot even afford $45 recording programs, then we def cannot afford $200+ captured cards for consoles like the N64, DS, and etc.
So, how is it that we play al the awesome retro games from our past? Emulators.
Hopefully you already know what an emulator is, but, in case you are still the kind to be stuck under a rock, I'll fill you in on what an emulator is...
An emulator is a computer programs that operates like a console. The Visual Boy Advance acts like a Game Boy Advance, Project 64 is a computer version of the N64.
These emulators-- when used with the right type of program file --play console games right there on your laptop or PC and have been formatted so that you can use your mouse and keys rather than use a controller. It makes in convenient when recording video games because you're still just recording from your screen. No more having your sibling hold a camcorder while you play a game only to end up with the screen being too bright or the constant buzz of static lines...no more poor sound quality as all audio can now be recorded internally from yor PC and edited seperately if you know what you're doing.
Sounds amazing, right?
Well for those that have used emulators, we know that free programs oftentimes have their flaws...
- Graphical Glitches:
---Emulators often copy a game exactly! But, there are those few bad eggs that occasionally make it into your collection.
the more advanced the console is, the more problems you are going to have. For example, Pokemon games on the VBA (visual boy advance) run as smooth as can be. The only problem is that color can be hard to achieve on the system and you have to mess with the options to get some sort of hue other than black, grey, and white. But, the music sounds nice, the gameplay is smooth, and everything is perfect.
But, then you get into the Project 64 where games like Kirby:Crystal Shards , Super smash Bros, and Yoshi's Story use 3D models and textures for their gameplay.
Suddenly you have objects that cannot hold their shape, enemies with missing bodies and all you can see is their eyes...these are just a few of the glitches I have seen using the N64 emulator.
The other day I was playing Yoshi's story and somehow made it to the final page...suddenly I cannot even get 5 minutes into the level without dying, because, upon stepping on a gear, the gear splits into 4 blocks, and I can no longer see where I am standing. I killed off most of my yoshi's in under 15 minutes of gameplay on a game that I usually beat in under 45 minutes having played it so much in my childhood...which now leads me to my next point...
- The Controls:
---Enulators are made so that you can play things on your PC, but that does not mean that it is recommended (at all) to play with the PC controls. Games (back in the day) were always made with their specific platform in mind. The controls are made to balance out with their intended controller, and, unless a game has a PC version of it, it will not work well with your PC.
It's not that the controls are hard (z=b, x=a // left, right, up, down are the same) but the fact that you suddenly lack that analog stick or that back Z button from your special attacks, it really does make all the difference.
Using Yoshi's Story again...I will admit that I rock at that game. I have beaten it so many times, unlocked all the levels, had all the Yoshi's (secret and non), it my favorite game of all time but the emulator makes me DREAD playing it! A level that takes me 5-10 minutes now takes me almost 20 as I am pressing my arrow keys, trying to get the angle I want, trying not to fall off of things, and trying to move while using other commands. I have this game for the N64 back in the States and would seriously do anything to be able to record that rather than play the shit version which is the Emulator.
- The PROs:
Don't getme wrong though...the emulator does have its uses.
While t is technically illegal and considered a form of piracy, the emulator does allow less privelaged people to play games they normally could not afford and/or do not have the correct console for. Anone who thinks using an emulator is bad should consider that a lot of people end up accidentally downloading viruses, getting a shitty version of the game they want, and on top of that...games like Pokemon and such that have extra functions like trading and battling with friends, emulators do not allow you to use those functions of the game. So, while a person is practically playing a free version of the game, they are not really getting the whole experience and it would be more like someone playing some old beta version of the game and sometimes the thing they download would be getting a compliment if they could be called even a "demo" of the intended product,
I figure...if someone likes a game enough on an emulator, they will eventually go out there and buy the product.
But, another thing is retro games. Older games are really hard to find...a lot of older games are collecting dust on someone's shelf and good luck finding things like Tomba on a GameStop shelf or even at a Disc Replay. I remember that finding my Paper Mario and Yoshi's Story was a treasure and those things usually sold out in 2 days or less whenever they came in. So another pro of an emulator is that it allows people to play games from their past that would either fail to work anymore because they are so old OR games that are really hard to find due to their age. NES, SNES, and classic Gameboy games are especially good for emulator play because the controls are simple enough that using a PC is usually not a challenge when it comes to the controls, the graphics are simple enough that you don't run into a lot of bugs, and you only have 8-bit music to worry about...no complicated symphonies that might not have trabsferred over correctly.
Wanna play Pokemon Red version but you can't because the battery is all dried up? Not a problem...an emulator has you covered. Wanna play Legend of Zelda but your friend ruined your old game;s data by using a gameshark? Not an issue...an emulator has you covered.
Then you have the biggest Pros of all...emulators are free, they are easy to use, and on top of that, you can easily record all your favorite games without the expensive capture cards which would throw you into debt were you to go and purchase one.
- The Cost:
Lets face the facts, when a console is new, it is very costly. Our Moms and Dads spent so much money to get us the nice things we had as children. Nowadays what cost them almost $80 is only worth $10 (which is a plus when you want to get all nostalgic), but ultimately...for new consoles, you are dishing out the big dough.
Take for example, the 3DS. Right now I could get a normal sized 3DS for about $167 dollars (this is with a military discount and no taxes). If I wanted the XL version, you would tack on an extra $50 // and that's just for the system, not even the games! Alright...so you could get a 2DS which is cheaper, but then you cannot play 3DS games in 3D which is kinda the whole reason they were made for the 3DS in the first place.
I know that ON SALE, I got a 250gb XBox360 with a kinect and some games for around $150 (a fucking steal). I got it for one-hundred less than what a used one could possibly go for. And my Wii? It was $100 at Disc Replay (used). My normal DSiXL cost $80 used...so already when we add up only 3 systems that I have bought and that I own, you're looking at over $300 worth of equipment, not including extra controllers, not even including the games that I wanted. Emulators erase the need for buying games and buying consoles...but again you then have to face the facts that you are contributing to piracy and that this is illegal.
- Additional Devices:
Usually consoles come with many different things that need to be bought in addition in order to enjoy games to their fullest. Sometimes the additions are not even necessary, but other times they are essential and do not come with the system itself. Going back to the olden days, you need a controller gun for the NES to enjoy the classics like Duck Hunt and Yoshi's Safari...
The Gameboy (up until the GBA SP) required batteries.
The playstations needed memory cards, and while now most of that is all stored on an internal harddrive system, still, without the memory to save your game, you would barely get anywhere in larger series like Final Fantasy.
Even with things like the N64 you sometimes were required to have a rumble pack, a data-maximizer, or a sort of memory card in order to play certain games. (You needed the spacer for Donkey Kong Country, the gameboy game pack for Pokemon Stadium series, and then a memory card for the South Park games). Even nowadays every console comes with some extra thing that is sold seperately which promises to enhance your gaming experience, and this point goes back to the cost of the consoles as well...even accessories are not cheap.
- Wear and Tear // System Malfunctions:
As time goes on, things get old and they need to be replaced. Unfortunately with gaming systems, repairing them is not always an options. Finding the parts for things like the NES, SNES, and N64 is really hard...and even when you find extra or spare parts, chances are those will soon wear out as well, and then you are in a real pickle.
My N64 finally went out as soon as I moved to Indianapolis. Another one only cost us around $35 dollars, but all I needed was a new battery pack for the back. Unfortunately, gaming shops only sell the whole systems and not just the parts. Hiring someone to repair the systems is even more costly than buying another used one, and so, we just got another used one which (so far) has worked out just fine.
Even our Wii had a wire that burned out that kept the battery charge from reaching the console. That had to be replaced...and the Wii is not even that old. My GBA finally gave out and every time I would play a game on it, it started erasing the game's data. An awesome friend soon gave me her SP which eliminated my need to get a new GBA (and I could also put down the Gameboy Color), but then I had to find a charger plug because hers gave out as soon as I got it.
Remember those old Pokemon games from 1998? Chances are a lot of them cannot save data anymore because the internal batteries have run out juice. Some games are just so old and crusty from children blowing into the cartridges that they won't work period. Sure you can replace the batteries and sure you can just find another used copy...but all of that is going back into the cost factor...you know? Somehow we always make it back to point one when it comes to the consoles. Plus, games can freeze, games can bug and glitch just as much as the emulators can. Sure the newer games get patches sooner or later (via a free update over wifi), but when an old game went bad, it just went bad. With an emulator you could just download a different file for the same game that might be better, and you're good to go.
- The PROs:
When it comes to the pros of consoles (now that we have seen all the bad), what it comes down to is legality, nostalgia, and the fact that getting the real game usually offers you so many more options.
For motion games like Dance Central and Wii games, using an emulator does not offer you that same experience that a kinect or something would. You are not running on the running pad, you're not swinging around a controller to be a sword. It's the same point and click that you would have with any PC game and even if you have a controller plugged in...I can garuntee it is usually nowhere near to the actual experience of what the gameplay is supposed to be like.
Nostalgia is a big one...because, I remember betting my SNES and N64...I remember the joys that Christmas brought me in 1998 when I got Red and Blue versions of the Pokemon games. Getting consoles as gifts and keeping them as treasures...well, they really mean something. While my SNES has kinda shut down over the years, I keep it because it was my first station all to myself...I remember that back in the day, the 'modding' that I did for the console was 4 little fishy stickers that really made me feel badass. My consoles are trasures that I want to share with my children and future grandchildren...
I want to be like my grandma who had the old NES down in the basement that we could not wait to play whenever we got to her house. Super Mario 3 and then some Duck Hunt was always the best time.
And while this last point is very boring and most will not care, legality is a really good Pro too...
The people who make those awesome games like Pokemon and Final Fantasy...they are able to do what they do because they have the money to do it. They have the money to do it because they have good sales on their other games which opens up new options for them and allows them to continue to come out with new and creative things for them to play. Through kickstarters, fundraisers, sponsors, and YOUR purchases of their products, companies like GameFreak, SquareEnix, and NCSoft are then able to expand on their universes and bring us the next and new revolutionary thing(s) in gaming.
So while emulators are free and make life easy...by using a free emulator, you are in no way helping the people that created that game. I will admit that you are actualy stealing profit from them. I am not perfect...I have downloaded games that I do not own on a system...but I also have downloaded a lot of games that I own in real life. Pokemon games I already own, Kirby, and Yoshi's Story. I own Yoshi's Island and Paper Mario...and I even own Ocarina of Time back in the States.
So while I may not be perfect and I do have free downloads of games that I should go out and buy, I at least can say that the majority of what I download is something I already own and therefore I don't see that I am doing any wrong since the downloaded version does not offer anything in the way of the real gaming experience that a console would give you. But ona final note...I will ask that you please, please always purchase the games that you like, the music you enjoy, and the movies you thought were really good in order to support all those amazing programmers, musicians, and directors out there
I'm not really all for or all against emulators...
Personally myself, I think they suck for the most part and I am ten times more happy when there is a controller in my hand...BUT when it comes to my "lets play" series and what-not, the emulators do their job and it gives me something to do when I am bored since all of my consoles are still packed away back in America. Obviously I have moved away from the Pokemon games and the Link's Awakening playthrough to focus on something that IS on the PC (Guild Wars) and this has been suting me better...but I am sure, I will come back to all that emulator stuff eventually.
Well..that's all I have for today.
Thanks for tuning into my rant, and I hope to see you here for the next blog!!
|Posted on October 7, 2013 at 5:20 AM||comments (0)|
I originally wanted this to be a game review, but the Guild Wars game review would take too long, let alone to add in bits and pieces of what I thought about my brief time spent in the GW2 universe.
So rather, when I found this picture while searching for 'Mesmer' images online, I decided to write a brief blog series talking about the differences between games and their sequels. (I'm sure I will create a new category for this as well...just not right now).
Now don't worry, this is not going to eb rant about how much I love one over the other or only about the bad things concerning on game but not the other. I have plenty of things I dislike about both and just as many good things that I love about both as well.
But, as you can see...today we are merely going to be focusing on a character class within the Guild Wars Universe...a class that I am surprised survived the final cut, and also, the class that is considered the hardest to play in the game: The Mesmer.
The Mesmer is a spellcaster who focuses on illusions and mindtricks to do their bidding rather than the elements. They cannot animate the dead into hordes, they cannot rain down fireballs onto their enemies. But, what they can do is conjure up illusions that scare the opponent so much that their life force is sucked right out of their body. They can create waves of energy that lash out at enemies in every direction. They can create dopplegangers that confuse the foe as they are being stabbed by two beings that are alike in appearance, but one holds not a fully physical form.
So...in Guild Wars one, the Mesmer is a creature of elegance. He/she is trained only by the very best...even to th point of being trained by the future Queen herself (Lady Althea)! Mesmer's wear only the finest in garments, even the exotic versions consist of long, flowing, ornate dresses---long overcoats with ruffled sleeves, porcelain masks of all shapes, sizes, and designs. They carry a wand or staff to deal out their delusions, and they do so with the grace and balance of a dancer.
But...in Guild Wars 2, that universe is over 250 years in the future...times have changed, and the way things work have changed. The GW2 Mesmer is harder to explain because we do not know her exact background. Maybe she was trying to join the circus. Maybe she was adopted and wants to find her real family. Maybe her sister was kidnapped and now she is trying to rescue her? We do not know if she is a street rat, and regular citizen, or a nobleman...but what we do know is this: No matter where she came from, the mask that she wears symbolizes the place where she pulls her powers from.
Domination magic from the demon's face, Illusion magic from the jester. The sad face holds many-a-story behind it's deeper frown and slanted eyes.
The GW2 Mesmer can be a master of most weapons if he/she has the patience to train with them and figure out what unique powers they unlock/hold. But, enough of they story bull-crap, lets get to the low-down of this blog post.
So...in Guild Wars, the Mesmer is one of the hardest classes to play. It lacks good healing spells, is already weak because it is a spellcaster and can only use cloth armor and such. Also, it is weaker because it is limited to using only staffs and wands to deal out magic. The magic that the Mesmer uses rarely deals direct damage and often causes a status effect instead. Sometimes that is health degeneration, signets can cause direct damage, and other ones can cause things like confusion, can cause enemy spells to backfire, can sometimes block maic altogether, and etc etc. So, it really takes a strategist to play one.
Usually a Mesmer is paired with Monk or Ranger abilities (sometimes Necromancer as well) so that they have more healing spells or have the abilitiy to gain a companion that will drive off attention from the main player for awhile. Thus is the life of a Mesmer from the original Guild Wars universe.
They have beautiful garments, but the materials can be really hard to find (as you get up in rank) and also, finding a Mesmer staff that has the skills you want it to is even harder as Mesmer drops are rare in themselves even in common form, let alone any other form like rares and super-rare (golden items) form.
I do like playing a Mesmer very much...but the class does frustrate me because I believe there is a lack of balance in the class. That there is no way to play strictly a Mesmer Class without having too many weaknesses to work alongside what little strengths you have.
GW2 kinda fixed this issue a little bit...
While I agree that the stating outfits for Mesmers and all spellcaster are a little outrageous and gawdy // the fact of the matter is that the Mesmer class is juts as hard to play in GW2, but with a few more benefits to them. Okay...to start off, I like the fact that you are given a choice of your own story in GW2. In the first Guild Wars, you were thrown into this role of being recruited for the King's Army (going by Prophecies anyways) so that you could fight the Charr that are camed outside your home, threatening to tear the very Kingdom down.
Then, as you progress, you are constantly put in this position of being the Hero, being the one person that can save the world as you witness all these events fall down around you. That is A LOT of pressure, and really, I have always found it very unrealistic playing the Hero because I believe that the events on a world should not be dependant merely by the actions of a single, solitary person that needs to gain victory.
But GW2 realized that the online world was just too big...and if they were to merge people together in the fields (as they did not do in the first Guild Wars---thank God), then, not one person could be the hero and save the day. To have so many people be that ONE hero would be unrealistic and so, they changed it. In the future which is GW2, you can choose who you are. You can be whatever social class you want to be, you can pick from 3 different storylines to delve into why you are doing the things you are doing. Depending on your class, you get 3-4 different choices of the powers you want and why you have them...and even after all these choices have been made, you are NOT the hero of this story. You have a big role to play...don't get me wrong. But ultimately, you are justa singular piece in the puzzle...still necessary for the completion of the scene, but you are not the final thing that pulls everythingtogether. Instead, we have the NPCs called "The Destinys Edge" who are the true heroes of this tale...and our only job, is to bring them back together to fight the Elder Dragons.
As I mentioned before...in the first Guild Wars, spellcasters are only limited to Staffs and Wands to deal out the right amount of damage with buffs. in GW2...things are different.
In the first Guild Wars, you balance out the weaknesses of the Mesmer by dual-classing. I am a Mesmer/Ranger which allows me to have a companion (Polar Bear) to take damage and pull attention away from me while I dish out the chaos. But, in GW2, dual-classing has been taken out (something I was NOT happy with at all). But, rather than dual-classing, they decided that Mesmers should get a choice of what weapon they want to use. So no longer are you held to use only a staff or a wand. If you pick up a sword...you can use a sword. If you want to dual-wield daggers, you can dual-wield daggers.
The only problems with this is, that, with ach new weapon that you pick up, you get a different skill set. So...with a staff, I have access to my favorite power: Chaos Storm, but, witha blade, my skills are replaced with something completely different, right? So...as you go through the game, your skills are constantly changing as you change out equipment for things that are much stronger and what should be a lot better.
I'm not really sure whether or not I like this because, constantly changing skill sets means that you are constantly changing the way you fight, you are always having to look at your skills to make sure what thy do and where they are because the game does not allow you to get comfortable with anything. Sure it's nice to have that challen ge every once in awhile, but not all the freakin' time.
Plus, as I said...no dual-classing means that Mesmers are still very vunerable to so many things that do not affect others JUST because they do lack good healing spells, they are so based in strategy, and, without dual-classing, are practically forced to travel with a party since GW2 also took out the 'henchmen' that were so annoying yet so necessary in Guild Wars 1.
Mesmer Trainers and then Skill Merchants were necessary in the first Guild Wars to inscrease your available skills so that you might be able to arrange your powers into what you thought to be the perfect battle combination for any situation. Again, because skill sets change with every weapon change, there are no skill merchants, there are no trainers. Mesmer powers are unlocked through battling enemies with a new weapon until all the skills are at your disposal until you must switch weapons again. While the right hand part of your screen (healing and summoning skills that you unlock via points gained when leveling) stays pretty much the same and is still customizeable, the rest of your skills are open to change at any moment when you find a sword that does ten more damage than your staff, or you find that you can attack faster if you're holding too daggers and have that opportunity to do more damamge with somthing sharp in each hand.
This is not even including the skills you switch out for when you are fighting under the water, because those cange into something non-class related, and they also change depending on your underwater weapon as well.
Maybe I am just very uncomfortable with so many variables in a game...I mean, I know that NCSoft was trying to make the Mesmer class enjoyable and still challenging for the GW2 universe, but ultimately, as I go along with the Mesmer, I think I would soon choose another class than have a Mesmer in GW2 were in not for the fact that I am a stubborn little bitch and am VERY determined to make my Mesmer character work.
Anyways...whether you like the original Mesmer or the new Mesmer, it is all up for debate. Everyone has different tastes and for this particular class, I just would rather play it on the original Guild Wars since the new game makes it too complicated for me.
More of these to come, I am sure.
Have a nice day, everyone
- Recording & Site Updates:
So, I am currently uploading Guild Wars Part 5 and will be doing Part 6 later today. I am thinking about doing a Catacombs run with my Monk since I was doing some things in the Catacombs off camera and want people to see the whole area. (not sure if I will do it, but it is just a thought).
As far as site updates go, I have added both Part 4 and (hopefully) Part 5 of the GW playthrough to the video section, and I have added some audio to the front page from Yoshi's Story, but I can't seem to get it to play automatically like I want. I really, really, really suck at making websites guys